A creature you touch regains a number of hit points equal to 1d8 + your spellcasting ability modifier. This spell has no effect on undead or constructs.
At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the healing increases by 1d8 for each slot level above 1st.
2nd-level transmutation Casting Time: 1 action Range: Touch Components: V, S, M (a silver needle wrapped with red thread, worth at least 10 gp; not consumed) Duration: Instantaneous Classes: Wizard You place your hand upon a wounded creature and impose an arcane pattern upon its damaged flesh, commanding muscle, blood, and bone to return to their proper configuration. The target regains 2d8 + your Intelligence modifier hit points. This spell cannot restore hit points to constructs or undead.
Arcane Strain Healing through raw transmutation is considerably less gentle than divine restoration. A creature healed by this spell feels its wounds violently contract, bones pull into alignment, and torn flesh knit together in seconds. Immediately after regaining hit points, the target must make a Constitution saving throw against your spell save DC. On a failed save, the target suffers Arcane Strain until the beginning of your next turn. While suffering Arcane Strain, its speed is reduced by 10 feet and it cannot take reactions. A creature reduced to 0 hit points can still be healed normally by this spell. If restored to consciousness in this manner, it automatically suffers Arcane Strain without making the saving throw.
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