Level
Cantrip
Casting Time
1 Action
Range/Area
120 ft.
Components
V, S
Duration
Instantaneous
School
Necromancy
Attack/Save
Melee
Damage/Effect
Necrotic

Channeling the chill of the grave, make a melee or ranged spell attack against a target within 120 feet. On a hit, the target takes 1d8 Necrotic damage, and it can't regain Hit Points until the end of your next turn.

If you hit an undead target, it also has Disadvantage on attack rolls against you until the end of your next turn.

Cantrip Upgrade. The damage increases by 1d8 when you reach levels 5 (2d8), 11 (3d8), and 17 (4d8).

Spell Tags: Damage

Available For: Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy) Sorcerer Warlock Wizard Sorcerer - Haunted Sorcery Illrigger - Architect of Ruin

UW_Ardent

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