This spell can only be cast at night. Choose a corpse of Medium or Small Humanoid within range. You reduce your Hit Point maximum by 1d4 to create a Skeleton or Zombie under your control (see the Monster Manual for its stat block). Undead created by this spell use the rules below:
Undead Bond. While an Undead is under your control, you cannot regain the Hit Point maximum you spent to create it. However, when you finish a Long Rest, you can end your control over a Undead to regain the Hit Point maximum you spent. If you do so, that Undead is freed and is hostile to all living things, but against you in particular.
Control. As a Bonus Action on each of your turns, you can mentally command any creature you animated with this spell if the creature is within 120 feet of you (if you control multiple Undead, you can command any of them at the same time, issuing the same command to them). You decide what action the Undead will take and where it will move on its next turn, or you can issue a general command, such as to guard a particular place. If you issue no commands, the Undead takes the Dodge action and moves only to avoid harm. Once given an order, the Undead continues to follow the order until its task is complete.
Spellcasting. If it can cast spells, you can command it to do so, but it uses your spell slots to fuel its spellcasting, even if it would normally be able to cast without spell slots.
Using a Higher-Level Spell Slot. You expend the spell slot of a higher level and reduce your Hit Point maximum to create one Undead of your choice, as shown below.
| Slot Level | HP Max. Reduction | Undead |
|---|---|---|
| 5 | 1d6 | Ghoul, Shadow |
| 6 | 1d8 | Ghast, Specter |
| 7 | 1d10 | Mummy, Wight |
| 8 | 1d12 | Banshee, Flameskull |
| 9 | 1d20 | Revenant, Wraith |
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