Level
4th
Casting Time
1 Action
Range/Area
30 ft.
Components
V, S
Duration
Instantaneous
School
Necromancy
Attack/Save
CON Save
Damage/Effect
Necrotic

A creature that you can see within range makes a Constitution saving throw. On a failed save, the target takes 8d8 Necrotic damage, and can't regain Hit Points until the end of your next turn. During that time, it also temporarily gains 1 level of the Exhaustion condition. On a successful save, the target takes half as much damage only. A Plant creature automatically fails the save.

Alternatively, target a nonmagical plant that isn't a creature, such as a tree or shrub. It doesn't make a save; it simply withers and dies.

 

Using a Higher-Level Spell Slot. The damage increases by 1d8 for each spell slot level above 4.

Spell Tags: Damage

Available For: Druid (Legacy) Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy) Cleric - Death Domain (DMG) Paladin - Oathbreaker (DMG) Cleric - Grave Domain (XGtE) Druid - Circle of Spores (TCoE) Cleric - Blood Domain (TCSR) Druid Sorcerer Warlock Wizard Illrigger - Architect of Ruin Cleric - Festus Domain Cleric - Apocalypse Domain Paladin - Oath of Pestilence Fighter - Bonesmith Cleric - Grave Domain

UW_Ardent

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