You prepare a meal and bestow upon it a magical enhancement. Choose one of the following effects; the diner gains that effect for one hour.
Hardy Meal. The diner has advantage on Constitution checks & saves. They also gains 2d6 temporary hit points, which are lost when the spell ends.
Fortifying Meal. The diner has advantage on Strength checks & saves. Their carrying capacity doubles as well.
Light Meal. The diner has advantage on Dexterity checks & saves. They also don't take damage from falling 20 feet or less if they aren't incapacitated.
Impressing Meal. The diner has advantage on Charisma checks & saves. They also gain advantage on Persuasion checks.
Brain Food Meal. The diner has advantage on Intelligence checks & saves. They also gain advantage on Investigation checks.
Rumination Meal. The diner has advantage on Wisdom checks & saves. They also gain advantage on Perception checks.
At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, you can prepare one additional meal for each slot level above 2nd.
* - (mess kit & fresh edible foodstuffs)
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Posted Jan 30, 2020This is just Enhance ability but weird.
''The diner has advantage on Charisma checks & saves. They also gain advantage on Persuasion checks.'' Persuasion already is a Charisma check.
''The diner has advantage on Intelligence checks & saves. They also gain advantage on Investigation checks.'' Same thing here.