A small rift to the Elemental Plane of Water splits in-between your hands, and a rush of glowing water spews forth before concentrating into a large trident of swirling waves.
This magic trident lasts until the spell ends. It has the same properties as a trident, and when you first cast this spell or as an action, you can make two melee or ranged spell attacks with it.
If you drop it, it will disperse upon contact, but you can use a bonus action to cause the trident to reappear in your hand.
On a hit, it deals 3d6 (3d8 versatile) piercing damage. If you are proficient with a trident, you may add your proficiency bonus to the damage rolls.
When you first cast this spell or as an action before this spell ends, you may release a wave of water, casting Tidal Wave at 3rd level. You may only do this once per casting of this spell.
At Higher Levels. When you cast this spell using a spell slot of 6th level or higher, the damage increases by 1d6 (1d8 versatile) for every two slot levels above the 5th.
* - (an amulet containing the essence of a water elemental, worth 200 gp)
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