You pull a memory, an idea, or a message from you or a willing creature’s mind within range and transform it into a tangible string of glowing energy called a thought strand. The thought strand appears in an unoccupied space within 5 feet of you as a Tiny, weightless, semisolid object that can be held and carried like a ribbon. No two thought strands look identical, as their color, pattern, length, and texture are shaped by the memory they are pulled from.
If you cast this spell while concentrating on a spell or an ability that allows you to read or manipulate the thoughts of others (such as detect thoughts or modify memory), you can transform the thoughts or memories you read into a thought strand regardless of if the creature is willing.
As an action while holding a thought strand, you and any creatures you designate at the time of casting can instantly receive whatever memory, idea, or message the thought strand contains. A thought strand remains inert to any other creature it comes in contact with.
A creature not designated to read a thought strand may attempt to forcefully decode it by casting encode thoughts, detect thoughts, or other similar spells targeting the strand. Doing so, they must make a spellcasting ability check against your Spell Save DC. On a success, they experience the contents of the strand. On a failed check, the thought strand is destroyed. Regardless, the original caster becomes aware that the strand has been tampered with as long as they currently reside on the same plane.
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Posted Aug 19, 2026More of a utility/story spell for a campaign I’m playing in, so ignore the clunky wording. The general idea is that the original spell, Encode Thoughts, is pretty useless and this hopefully fixes it by giving it more general use and an indefinite duration. While still niche, it’s very fun and will hopefully help the titular Titus do some memory modifying shenanigans.