Level
3rd
Casting Time
1 Action Ritual
Range/Area
30 ft.
Components
S
Duration
Until Dispelled
School
Divination
Attack/Save
None
Damage/Effect
Communication (...)

You pull a memory, an idea, or a message from you or a willing creature’s mind within range and transform it into a tangible string of glowing energy called a thought strand. The thought strand appears in an unoccupied space within 5 feet of you as a Tiny, weightless, semisolid object that can be held and carried like a ribbon. No two thought strands look identical, as their color, pattern, length, and texture are shaped by the memory they are pulled from.

If you cast this spell while concentrating on a spell or an ability that allows you to read or manipulate the thoughts of others (such as detect thoughts or modify memory), you can transform the thoughts or memories you read into a thought strand regardless of if the creature is willing.

As an action while holding a thought strand, you and any creatures you designate at the time of casting can instantly receive whatever memory, idea, or message the thought strand contains. A thought strand remains inert to any other creature it comes in contact with.

A creature not designated to read a thought strand may attempt to forcefully decode it by casting encode thoughts, detect thoughts, or other similar spells targeting the strand. Doing so, they must make a spellcasting ability check against your Spell Save DC. On a success, they experience the contents of the strand. On a failed check, the thought strand is destroyed. Regardless, the original caster becomes aware that the strand has been tampered with as long as they currently reside on the same plane.

Spell Tags: Communication Social Utility

Available For: Wizard (Legacy) Wizard Wizard - Illusionist

ShinyShadows

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