You inflict a magical contagion on a creature as you touch it. The target must make a Constitution saving throw, taking 6d6 Acid damage and having the Incapacitated condition until the end of its next turn on a failed save, or half as much damage only on a successful one. Regardless of whether the creature succeeded or failed the saving throw, the creature's hit point maximum decreases by an amount equal to the Acid damage dealt, and you regain the same amount of hit points.
The target must repeat the saving throw at the end of each of its turns until it gets three successes or failures. If the target succeeds on three of these saves, rolls a 20 on the d20 for this spell, or succeeds on the save by 5 or more, the spell ends on the target. You can give the target disadvantage on the saving throw if you forgo the acid damage dealt to it. If the target fails three of the saves, the spell lasts for 5 minutes on it, and you can force the target to make a constitution saving throw as a bonus action, dealing 3d6 Acid damage to it on a failed save or half as much damage on a failed save. When you use this bonus action, you regain hit points equal to the acid damage dealt. If the target succeeds by 5 or more or it rolls a 20 on the d20 when it makes this saving throw, this spell ends on it.
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