Level
4th
Casting Time
1 Action
Ritual
Range/Area
60 ft.
Components
V
Duration
Concentration
1 Minute
School
Enchantment
Attack/Save
None
Damage/Effect
You target a creature and make its weapons or limbs feel impossibly heavy. The target must make a Wisdom saving throw. On a failure, it takes 3d8 psychic damage and can only make one melee or ranged attack on its turn, regardless of abilities like Extra Attack. Additionally, it cannot use reactions. The target can repeat the save at the end of each of its turns.
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