Level
1st
Casting Time
1 Action
Range/Area
60 ft.
Components
S
Duration
Special 1 Round
School
Necromancy
Attack/Save
DEX Save
Damage/Effect
1st Level Spell
You cause hardened blood to erupt violently beneath a creature you can see within range. The target must make a Dexterity saving throw against your Spell Save DC.
On a failed save, the target takes 2d8 Piercing damage, and its Speed becomes 0 until the start of your next turn.
On a successful save, the target takes half as much damage, and its Speed is unaffected.
Bloodletting — 3 Hit Points. When you cast this spell, you can pay its Blood Cost. If you do, a creature that fails its saving throw also has the Restrained condition until the start of your next turn.
Using a Higher-Level Spell Slot. The damage increases by 1d8 for each spell slot level above 1.
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