You conjure three spectral lances of corrupted divine energy. Each lance streaks toward a creature of your choice that you can see within range. The lances automatically strike their targets and cannot miss.
Each lance deals 1d6 + 1 necrotic damage.
You can direct all three lances at one creature or divide them among multiple creatures.
Soul-Piercing Lance
When two or more lances strike the same creature, the final lance tears into the target's life force. The creature must succeed on a DC 13 Constitution saving throw or become Soul-Wounded until the start of your next turn.
While Soul-Wounded, the creature:
- Cannot regain more than half the hit points it normally would from healing.
- Has disadvantage on saving throws against necromancy spells.
Unholy Execution
If a creature struck by all three lances has 25 hit points or fewer after taking the damage, the final lance deals an additional 1d6 necrotic damage.
At Higher Levels
When you cast this spell using a spell slot of 3rd level or higher, the spell creates one additional lance for each slot level above 2nd.
* - (a fragment of bone or a blackened piece of metal)
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