This spell creates a Sphere centered on a point you choose within range. The sphere can have a radius of up to 40 feet. The area within this Sphere is filled with magical Darkness and crushing gravitational force.
For the duration, the spell’s area is Difficult Terrain. A creature with Darkvision can not see through the magical Darkness, and nonmagical light can not illuminate it. No sound can be created within or pass through the area. Any creature or object entirely inside the Sphere has Immunity to Thunder Damage, and creatures are Deafened while entirely inside it. Casting a spell that includes a Verbal component is impossible inside the Sphere.
Any creature that enters the spell’s area for the first time on a turn or starts its turn there must succeed on a Constitution Saving Throw. On a failed save, a creature takes 8d10 Force Damage. On a success save, a creature takes half damage. A creature reduced to 0 Hit Points by this damage is disintegrated. A disintegrated creature and everything it is wearing and carrying, except magic items, are reduced to a pile of fine gray dust.
Using a Higher-Level Spell Slot. The damage increases by 2d10 for each spell slot level above 8th–Level.
* - (A Shard of Onyx and a Drop of the Caster’s Blood, both of which the spell consumes)
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