All ropes and cables within a 200 feet sphere, centered on the caster, are animated when this spell is cast. Any ropes or cable entering the sphere after the spell is cast are not affected by this spell. For the duration of the spell the caster can use a bonus action to command animated ropes to move, coil, loop or unloop, and knot or unknot. Ropes can be commanded to move at a rate of 10 feet per round. If a rope leaves the sphere of control it becomes innert and is no longer affected by this spell.
This spell was developed to allow a skilled sailor to control and pilot a sailing ship with no additional crew required. A creature using the spell for this or similar purpose must still have the required proficiency.
At Higher Levels. If you cast this spell using a spell slot of 3rd level or higher, the sphere of influence increases by 100 feet for each slot level above 2nd.
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