Level
2nd
Casting Time
1 Action
Range/Area
200 ft.
Components
V, S
Duration
Concentration 8 Hours
School
Transmutation
Attack/Save
None
Damage/Effect
Creation (...)

 All ropes and cables within a 200 feet sphere, centered on the caster, are animated when this spell is cast. Any ropes or cable entering the sphere after the spell is cast are not affected by this spell. For the duration of the spell the caster can use a bonus action to command animated ropes to move, coil, loop or unloop, and knot or unknot. Ropes can be commanded to move at a rate of 10 feet per round. If a rope leaves the sphere of control it becomes innert and is no longer affected by this spell. 

This spell was developed to allow a skilled sailor to control and pilot a sailing ship with no additional crew required. A creature using the spell for this or similar purpose must still have the required proficiency.

At Higher Levels. If you cast this spell using a spell slot of 3rd level or higher, the sphere of influence increases by 100 feet for each slot level above 2nd.

Spell Tags: Creation Damage

Available For: Bard (Legacy) Cleric (Legacy) Paladin (Legacy) Ranger (Legacy) Sorcerer (Legacy) Wizard (Legacy) Artificer (Legacy) Bard Cleric Paladin Ranger Wizard Artificer Fighter (Legacy) - Eldritch Knight (Legacy) Rogue (Legacy) - Arcane Trickster (Legacy) Druid - Circle of the Sea Fighter - Eldritch Knight Rogue - Arcane Trickster Warlock - The Fathomless (TCoE) Warlock - Trickster Gunslinger - Spellslinger Monster Hunter - Occultist Guild

Topher_the_Weasel

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