As an action, the caster may imbue up to three of their own self-made trinkets with stored magical energy of either cold, lightning, or thunder. The trinkets become animated with a speed of 20 feet. Each trinket has an AC of 10 and 5 health points and may be incapacitated prior to release with no effect. As a bonus action in subsequent rounds the trinkets may be moved and the stored magical energy may be individually released with a blast radius of 5 feet.
- If the trinket is imbued with cold magic, any creature within the blast radius takes 1d6 cold damage, has halved movement, and has disadvantage on the next weapon attack.
- If the trinket is imbued with lightning magic, any creature within the blast radius takes 2d8 lightning damage.
- If the trinket is imbued with thunder magic, any creature within the blast radius takes 1d6 damage and is blinded and deafened for 1 round.
If more than one trinket is released within the same round effecting the same creature(s), the damage is additive and the effect lasts one additional round for each trinket released. If the magical energy is released, the trinket is disintegrated and is not recoverable. If the magical energy is not released, the caster may remove the stored energy and reuse the trinket.
At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, one additional trinket may be imbued for each level. At player level 8, flying trinkets may be imbued providing a flying speed of 40 for each trinket.
* - (Must be cast on small, inanimate objects)
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