Level
9th
Casting Time
Special
Range/Area
Self
Components
V
Duration
Instantaneous
School
Conjuration
Attack/Save
None
Damage/Effect

This spell can only be used as part of a Cleric’s Greater Divine Intervention, in place of Wish.

You can call on your deity to create one of the following effects without consequences.

Spell Replication. You duplicate the effects of any spell except this one and Wish. If you use it this way, you don’t need to meet any requirements to cast that spell, including costly components. The spell simply takes effect.

Object Creation. You create one object of up to 25,000 GP in value that isn’t a magic item. The object can be no more than 300 feet in any dimension, and it appears in an unoccupied space that you can see on the ground.

Instant Health. You allow yourself and up to twenty creatures that you can see to regain all Hit Points, and you end one effect on them listed in the Greater Restoration spell.

Resistance. You grant one creature that you can see Resistance to one damage type that you choose. This Resistance is permanent unless the creature decides to end it.

Roll Redo. You undo a single recent event by forcing a reroll of any die roll made within the last round (including your last turn). Reality reshapes itself to accommodate the new result. For example, a Divine Order spell could undo an ally’s failed saving throw or a foe’s Critical Hit. You can force the reroll to be made with Advantage or Disadvantage, and you choose whether to use the reroll or the original roll.

Spell Immunity. You grant up to ten creatures you can see immunity to a single spell or other magical effect for 8 hours.

Vulnerability. You give one creature you can see Vulnerability to one damage type that you choose. Instead, you can remove a creature’s Resistance to that damage type, or replace a creature’s Immunity to the damage type with Resistance.

You may entreat your deity for something not included in any of the above effects. To do so, state your entreaty to the DM as precisely as possible. The DM has great latitude in ruling what occurs in such an instance; the greater your petition, the greater the likelihood that something goes wrong. This spell might simply fail, the effect you desire might be achieved only in part, or you might suffer an unforeseen consequence as a result of how you worded the entreaty. For example, asking for a villain to be dead might propel you forward in time to a period when that villain is no longer alive, effectively removing you from the game. Similarly, requesting a Legendary magic item or an Artifact might instantly transport you to the presence of the item’s current owner. If your plea is granted and its effects have consequences for a whole community, region, or world, you are likely to attract powerful foes. If your entreaty would affect any deity, power, or force more powerful than your deity, or your deity simply decides not to grant your request, you simply have a vision of your deity refusing your request and the spell fails.

 

Available For: Cleric

Me9_VII

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