You launch a bolt of light in the shape of a carousel animal of your choosing. The bolt hits the target 3 times in a circular motion. The first hit does 1d4+1 Radiant damage. The second does 1d6+1, and the third does 1d8+1.
Spell Upgrade: At 3rd level, the bolt makes 4 rotations, adding 1d10+1. At 4th level, add a 5th rotation at 1d12+1.
At 5th through 8th level add 1d4+1 for each level above 4th. You can now also utilize animal specific effects using Animalia Portentia. At 9th level, the spell is perfected, dealing 5d12+1.
Animalia Portentia (5th-9th Level): Choose one of three animals when you cast this spell.
Pig: On hit, the target must make a Wisdom Saving Throw against your Spell Save DC. On failure, the target is befuddled and moves slower. Their movement speed is lowered by 10ft, and their attack modifier is reduced by 1d4 on all attacks.
Deer: On hit, the target must make a Dexterity Saving Throw against your Spell Save DC. On failure, the target is off balance, and cannot take reactions for the duration. You and an ally within range gain the benefits of the Freedom of Movement.
Lion: On hit, the target must make a Strength Saving Throw against your Spell Save DC. On failure, the target takes 1d4 additional damage when hit by an attack from a creature of your choice that you can see for the duration. You and all allies gain Pack Tactics against that target for the duration.
Pack Tactics: You and your allies have advantage against the target if at least one of your allies is within 5 ft. of the target. The ally(allies) must be conscious and not incapacitated.
* - (A small wooden toy and flint)
Previous Versions
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8/23/2026 12:13:59 AM
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8/23/2026 2:46:49 AM
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