One creature of your choice that you can see within range must each make a Charisma saving throw. On a failed save, whenever the target makes an d20 test before the spell ends, the target must roll a D12 instead of a D20. This spell ends if you are ever more than 90 feet from the target. For each d20 test the target makes while affected by this spell, roll 1d20. If the number rolled is a d20, the target succeeds on the D20 test, regardless of what it rolls on the dice used in this spell or the total for the D20 test. A target affected by this spell still automatically fails a D20 test whenever it rolls a 1 on the dice rolled.
Using a Higher-Level Spell Slot. When you use a 5th level spell slot, the target rolls a D10 instead of a D20 whenever it makes a D20 test.This changes to a D8 with a 6th level spell slot, a D6 with a 7th level spell slot, and a D4 with a 8th level spell slot.
Comments