Level
Cantrip
Casting Time
1 Action
Range/Area
30 ft.
Components
None
Duration
1 Round
School
Abjuration
Attack/Save
None
Damage/Effect

You extend your hand toward a creature in danger, offering the answer that the heavens never gave you.

Choose one creature you can see within range. The target gains temporary hit points equal to 7 (2d6) + your Charisma modifier + your Proficiency Bonus. The target may then immediately move up to 15 feet without provoking Opportunity Attacks. This movement does not require the target's Reaction. At 11th level, the temporary hit points increase to 10 (3d6) + your Charisma modifier + your Proficiency Bonus. At 17th level, the temporary hit points increase to 14 (4d6) + your Charisma modifier + your Proficiency Bonus. A creature can benefit from this spell only once per round.

Available For: Cleric Sorcerer

TheBurlyViking

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