Level
3rd
Casting Time
2 Actions
Range/Area
150 ft. (20 ft. )
Components
V, S, M *
Duration
Concentration 1 Round
School
Evocation
Attack/Save
DEX Save
Damage/Effect
Cold (...)

Small crystals fall from the sky stopping mid air as they slowly come together forming a giant ball of frozen pieces. As the ball is forming it takes two turns to fully form amd fall down shattering on the ground Each creature in a 20-foot-radius Sphere centered on that point makes a Dexterity saving throw, taking 6d6 Cold damage on a failed save or half as much damage on a successful one. Some pieces of ice in a 10-foot-radius are stuck in the ground and take one round to melt. Anyone that steps into that radius makes an athletic roll if they get a 12 or higher they don't get damaged but if they fail it they take a 1d4 damage roll.

Using a Higher-Level Spell Slot. The damage increases by 1d6 for each spell slot level above 3.

* - (A ball of frost, ice, and cold air.)

Previous Versions

Name Date Modified Views Adds Version Actions
8/24/2026 7:36:59 PM
1
1
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Coming Soon

Spell Tags: Damage

Available For: Sorcerer (Legacy) Wizard (Legacy) Sorcerer Wizard Cleric - Light Domain Warlock - The Genie (TCoE) Warlock - Fiend Patron

KingFroggyy

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