You summon goblins that appear in an unoccupied space that you can see within range. Choose one of the following options for what appears:
- 4 Goblins
- 2 Hobgoblins
- 1 Bugbear
- Eight beasts of challenge rating 1/4 or lower
Each goblin is also considered a construct, and they disappear when it drops to 0 hit points or when the spell ends.
The summoned creatures are friendly to you and your companions. Roll initiative for the summoned creatures as a group, which has its own turns. They obey any verbal commands that you issue to them (no action required by you). If you don't issue any commands to them, they defend themselves from hostile creatures, but otherwise take no actions.
The DM has the creatures' statistics. Sample creatures can be found below.
At Higher Levels. When you cast this spell using certain higher-level spell slots, you choose one of the summoning options above, double the amount of your choice with a 5th-level slot, triple the amount with a 7th-level slot, and quadruple the amount with a 9th-level slot.
* - (A vial of goblin blood)
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