From your body you release a tangle of ten ribbon-like threads which seek-out and skewer the minds of their victims. These ribbons ignore cover, striking a creature of your choice with in range. The ribbons strike simultaneously and are invisible to creatures without truesight other than you and the spell’s targets. You can target a single creature with no more than two ribbons of the same type but can otherwise divide them amongst targets as desired.
Beguiling Ribbons. Unwilling targets must make a Wisdom saving throw. On a failed save, the target is Charmed until the spell ends. While a creature is Charmed in this way, it undertakes to perform any services or activities you ask of it in a friendly manner, to the best of its ability. If you or an ally attack a Charmed creature, they can repeat the save with Advantage.
Dreadful Ribbons. Targets must make a Wisdom saving throw. On a failed save, the target is Frightened until the spell ends. You may choose to force a number of Frightened creatures to use their movement on their turns to get as far away from you as possible, moving by the safest route.
Agonizing Ribbons. Targets must make a Wisdom saving throw, taking 8d8 Psychic damage on a failed save or half as much on a successful one.
If you choose for all ten ribbons to be either all beguiling or all dreadful, you can create an additional ten ribbons, although they must also be of that same type.
* - (a small piece of torn fabric)Previous Versions
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