At a point you can see within range, a massive sphere of water is summoned above a 60 foot tall, and 15 foot diameter cylinder, and immediately plummets.
All creatures in the area must make a Strength saving throw. On a failure, the creature takes 10d6 bludgeoning damage, falls prone, and is pushed to the nearest unoccupied space outside of the spell's radius. On a success, the creature takes half as much damage, doesn't fall prone, and isn't pushed.
This water puts out any fires in the area. Most of the water vanishes quickly after landing, leaving only a few puddles behind.
At Higher Levels. When you cast this spell using a spell slot of 7th level or higher, the damage is increased by 1d6 for each slot level above 6th.
* - (a spherical container filled with water)
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