Level
4th
Casting Time
1 Action
Range/Area
30 ft. (30 ft. )
Components
S, M *
Duration
Instantaneous
School
Conjuration
Attack/Save
None
Damage/Effect

You hold a container of alcohol aloft, and it magically swells to roughly the size of a large barrel. A torrent of potent, magical alcohol erupts from it, crashing down on a point you can see within 30 feet. The alcohol then forms a wave that is up to 30 feet long, up to 10 feet wide, and up to 10 feet tall. Each creature in the area must make a Dexterity saving throw. On a failed save, a creature takes 2d10 bludgeoning damage plus 2d8 poison damage, taking half as much damage on a successful one. A creature must also make a Constitution saving throw as the alcohol soaks and surrounds them. On a failure, a creature takes on the Drunk condition for up to 1 minute. A creature can repeat the Constitution saving throw at the end of each of its turns, ending the condition on itself on a success. Beasts have disadvantage on Constitution saving throws against this effect.

Drunk. A unique form of the poisoned condition, reflecting the intoxicating effects of magical alcohol. Constructs and undead are immune to this condition.Creatures with the drunk condition have disadvantage on saves against the prone condition, disadvantage on attacks unless they expend a second attack feature to stabilize, and if a creature is casting a spell with a somatic component, they must first pass a dexterity saving throw equal to 10 plus the spells level.

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the bludgeoning damage increases by 1d10 and the poison damage increases by 1d8 for each slot level above 3rd.

* - ((a small flask of wine)

Previous Versions

Name Date Modified Views Adds Version Actions
8/26/2026 9:58:54 PM
9
1
.5
Coming Soon

Available For: Bard Cleric Sorcerer Warlock Wizard

Aquaticgalaxy

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