Level
2nd
Casting Time
1 Action
Range/Area
Self (30 ft. )
Components
V, S
Duration
Instantaneous
School
Transmutation
Attack/Save
STR Save
Damage/Effect
Piercing

Your shoulders and upper torso swell with primordial power. A massive curved horn of luminous gold erupts from one shoulder as you lower yourself into the stance of a charging beast.

Choose a direction. You surge up to 30 feet in a straight line. This movement doesn't provoke Opportunity Attacks.

You can move through the spaces of creatures during this movement, though you can't end your movement in another creature's space.

Each creature whose space you enter during this charge must make a Strength saving throw. A creature can be affected only once by this spell.

On a failed save, a creature takes 3d6 Piercing damage and has the Prone condition. On a successful save, it takes half as much damage and isn't knocked Prone.

A Huge or larger creature has Advantage on this saving throw.

Your horn fractures into golden particles when the charge ends.

Using a Higher-Level Spell Slot. The damage increases by 1d6 for each spell slot level above 2.

Spell Tags: Damage Control Movement

Available For: Bard Cleric Druid Paladin Ranger Sorcerer Warlock Wizard

LavInk

Comments

Posts Quoted:
Reply
Clear All Quotes