You choose one creature you can see within range. A spectral tentacle appears above the target, coils around its head, and forces spectral stars into its mind, causing its body to refuse to leave the stars. The target must make a Wisdom saving throw against your spell save DC. On a failed save, the target takes 2d6 psychic damage and is restrained for the duration. On a successful save, the target takes half as much damage and suffers no other effect.
A creature restrained by this spell takes 2d6 psychic damage at the start of each of its turns. At the end of each of its turns, the creature can make a Wisdom saving throw against your spell save DC, ending the effect on itself on a success.
At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, you can target one additional creature for each slot level above 3rd, to a maximum of four creatures.
* - (a length of black thread)
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