Level
1st
Casting Time
1 Action
Range/Area
30 ft.
Components
V, S
Duration
Concentration
1 Minute
School
Enchantment
Attack/Save
WIS Save
Damage/Effect
Debuff
Choose one creature that can see or hear you. It must make a Wisdom saving throw.
On a failed save, the creature finds your demeanor unusually difficult to regard as threatening.
Until the spell ends:
- The creature has Disadvantage on Opportunity Attacks against you.
- The creature has Disadvantage on Wisdom (Insight) checks made to determine your immediate intentions.
- You have Advantage on Charisma (Persuasion) checks made to convince it to pause hostilities, negotiate, or hear you out.
The spell ends early if you deal damage to the creature.
When the spell ends, the creature knows magic influenced its perception of you.
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