Level
2nd
Casting Time
1 Bonus Action
Range/Area
30 ft.
Components
V
Duration
Concentration
10 Minutes
School
Enchantment
Attack/Save
None
Damage/Effect
Choose one willing creature within range. You magically reinforce its confidence and social instincts.
For the duration, the creature gains:
- Advantage on Charisma saving throws
- Advantage on one type of Charisma ability check of your choice: Deception, Intimidation, Performance, or Persuasion
- Immunity to magical effects that would cause it to become visibly flustered, embarrassed, or compelled to speak involuntarily
Once during the spell, when the target fails a Charisma ability check, it can reroll the check. It must use the new roll.
The spell then ends.
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