Level
4th
Casting Time
1 Action
Range/Area
Self
Components
V, S
Duration
Concentration 1 Minute
School
Enchantment
Attack/Save
WIS Save
Damage/Effect
Charmed

You become an irresistible center of attention.

When you cast the spell, choose any number of creatures in the emanation that can see or hear you. Each chosen creature must make a Wisdom saving throw.

On a failed save, a creature becomes Captivated by you for the duration.

A Captivated creature:

  • has Disadvantage on Perception checks involving anything other than you;
  • can't willingly move farther from you unless doing so is necessary to avoid obvious danger;
  • has Disadvantage on attack rolls against creatures other than you.

The condition ends for a creature if it takes damage, if you damage it, or if another creature uses an Action to shake it from its fascination.

A creature that succeeds on its save is immune to this casting of the spell.

Spell Tags: Charmed

Available For: Bard

TheGrimFrogger

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