You create an atmosphere in which deception becomes extraordinarily difficult.
Creatures of your choice in the emanation must make a Charisma saving throw when they enter it for the first time or start their turn there.
On a failed save, a creature can't knowingly speak a direct falsehood while inside the emanation.
Unlike similar truth magic, Court of Candor also causes deliberate evasions to become apparent. Whenever an affected creature intentionally answers a question in a misleading manner while technically avoiding a lie, creatures hearing the statement sense that the answer is evasive.
The spell doesn't force creatures to speak.
You automatically know whether each creature succeeded or failed its saving throw.
* - (a crystal cup worth at least 100 GP)
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