Channeling natural energies into your body, you partially transform yourself, gaining animalistic traits.
When you case this spell, you gain one of the following benefits for the spell's duration. You may dismiss the chosen effect as a bonus action, ending the spell.
Bear Aspect. Taking on aspects of the bear, you grow sturdier and are more capable of taking a hit. When you choose this feature, you gain 2d10 temporary hit points, and your Armor Class increases by 1. Any temporary hit points granted by this spell are lost when the spell ends.
Deer Aspect. Taking on aspects of the deer, your speed increases and you become harder to hit while moving. When you choose this feature, your movement speed increases by 15 feet, and attacks of opportunity made against you have disadvantage.
Hawk Aspect. Taking on aspects of the hawk, your eyes grow sharper and allowing you to soar through the air. When you choose this feature, you gain advantage on Wisdom (Perception) checks that rely on sight, and when you fall and are not incapacitated, you can subtract up to 100 feet from your fall when calculating your fall damage and can move horizontally 2 feet for every 1 foot you fall.
Shark Aspect. Taking on aspects of the shark, you can easily hold your own in water and your bite becomes a deadly force. When you choose this feature, you gain a 30 foot swimming speed and can breathe underwater. In addition, as a bonus action on your turn after taking the Attack action, you may make an unarmed strike that deals 1d6 + your Strength modifier piercing damage.
Snake Aspect. Taking on aspects of the snake, you gain the ability to detect slight movements in the ground, as well as escape from your enemy's grasp. When you choose this feature, you gain tremorsense out to 15 feet, and you have advantage on checks made to escape being grappled.
Wolf Aspect. Taking on aspects of the wolf, your sense of smell grows keener and you can take advantage of your allies' positions to attack your foes. When you choose this feature, you gain advantage on Wisdom (Perception) checks that rely of smell, and once on each of your turns, you can grant yourself advantage on an attack made against a creature within 5 feet of one of your allies, as long as your ally isn't incapacitated.
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