Level
2nd
Casting Time
1 Action
Range/Area
60 ft.
Components
V, S
Duration
Concentration 1 Minute
School
Conjuration
Attack/Save
DEX Save
Damage/Effect
Control

A magnificent armchair appears beneath one creature you can see within range. The target must make a Dexterity saving throw. On a failed save, the creature is sitting in the chair, and standing from the chair costs half its movement.

The chair remains for the duration.

At Higher Levels. When you cast this spell using a spell slot of 6th level or higher, a creature seated by the spell must also succeed on a Wisdom saving throw before it can stand. On a failed save, it remains seated until the start of its next turn.

Spell Tags: Control

Available For: Wizard

S1C1LY

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