You temporarily assert one law of reality. Declare one temporary rule governing the world around you. The law changes a rule, not a direct outcome.
After declaring the law, roll 1d20 on the Fine Print table:
1 — Fine Print Disaster. The DM twists the declared law in a disastrous but narratively appropriate manner.
2–5 — Chaos Clause. The law functions, but the DM introduces a chaotic side effect.
6–14 — As Written. The law functions exactly as declared.
15–18 — Chaos Surcharge. The law functions exactly as declared, then roll once on Alek's d100 Chaos Table.
19 — Double Technicality. You may declare two laws instead of one. Both function as declared, then roll once on Alek's d100 Chaos Table.
20 — KAZAM. You may declare three laws instead of one. All three function exactly as declared. Then roll twice on Alek's d100 Chaos Table. These two Chaos effects cannot harm Alek.
Chaos Rejects Boring. A law cannot directly produce an automatic victory, deal a fixed absurd amount of damage, create infinite resources, permanently rewrite the campaign or setting, or restore Alek's lost godhood. The DM has final authority over whether a declared law changes a rule rather than directly dictating an outcome.
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