Level
3rd
Casting Time
1 Action
Range/Area
Self
Components
V, M *
Duration
Concentration 1 Round
School
Transmutation
Attack/Save
None
Damage/Effect
Force

The explosive power and ferocity of a fireball ignites within you. You black out and the magic in you takes over. Your AC increases by 10 and you may make 3 melee attacks against the nearest enemy with whatever you're holding. Guided by magic, you have +10 to hit and each attack does 2d6 plus your spellcasting modifier Force damage. You have advantage on all saving throws and ability checks. You can't cast any other spells in while under the effects of this spell.

At the start of your next turn, you teleport to a safe available space within 30 feet with no recollection of what just happened. You roll a d20 and on a 1, you've soiled yourself. Your turn continues as normal.

At Higher Levels: When you cast this spell using certain higher-level spell slots, you make additional melee attacks: 4 attacks with a 5th-level slot, 5 attacks with a 7th-level slot, and 6 attacks with a 9th-level slot.

* - (a drinking vessel)

Available For: Bard (Legacy) Sorcerer (Legacy) Wizard (Legacy) Artificer (Legacy) Bard Sorcerer Wizard Artificer

FragranceMan

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