Description:
You create a series of increasingly-louder sounds which can be heard up to 100 feet away. 2 creatures of your choice within range must make a Charisma saving throw. On a failed save, the creature takes 2d6 Psychic damage. Creatures that are unable to hear are not effected by this spell.
At Higher Levels. This spell's potency increases when you cast this using a spell slot higher than 1st level:
2nd - The spell's damage increases by 1d6, you may target 1 additional creature of your choice within range, and the spell's radius is increased by 5 feet.
3rd - The spell's damage increases by 2d6, you may target 2 additional creatures of your choice within range, and the spell's radius is increased by 10 feet.
4th - The spell's damage increases by 3d6, you may target 3 additional creatures of your choice within range, the spell's radius is increased by 15 feet, and creatures that fail the save are Frightened of you until the start of your next turn.
5th - The spell's damage increases by 4d6, you may target 4 additional creatures of your choice within range, the spell's radius is increased by 20 feet, and creatures that fail the save are Frightened of you until the start of your next turn.
6th - The spell's damage increases by 5d6, you may target 5 additional creatures of your choice within range, the spell's radius is increased by 25 feet, and creatures that fail the save are Deafened and Frightened of you until the start of your next turn.
7th - The spell's damage increases by 6d6, you may target 6 additional creatures of your choice within range, the spell's radius is increased by 30 feet, and creatures that fail the save are Deafened and Frightened of you until the start of your next turn.
8th - The spell's damage increases by 7d6, you may target 7 additional creatures of your choice within range, the spell's radius is increased by 35 feet, and creatures that fail the save are Stunned until the end of your next turn.
9th - The spell's damage increases by 8d6, you may target as many creatures of your choice within range, the spell's radius is increased by 40 feet, and creatures that fail the save are rendered Unconscious for 1d6 hours and cannot be awoken during this time.
* - (any item capable of producing sound)
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