Level
1st
Casting Time
1 Action
Range/Area
60 ft.
Components
V, S, M *
Duration
Until Dispelled or Triggered
School
Transmutation
Attack/Save
None
Damage/Effect
You hurl 1 magically enhanced card at a target. Make a ranged spell attack roll for the card. On a hit, the card does 1d6 force damage. Additionally you can choose one of the following effects to add to the spell:
- Bleeding Card - You transmute the card into a razor-edged sigil. The next time the creature takes damage from another source, the card tears through the creature, dealing an additional 1d6 force damage and causing the creature to take 1d4 additional damage at the start of its next turn. The card then disappears.
- Repelling Card - You imbue the card with violent kinetic force. The next time the creature takes damage from another source, the card erupts and the creature must succeed on a Strength saving throw against your spell save DC or be pushed 10 feet directly away from you. On a successful save, it isn’t pushed. The card then disappears.
- Grasping Card - The card becomes surrounded by spectral fingers. The next time the creature attempts to use its movement before the end of your next turn, it must succeed on a Strength saving throw or have its speed reduced by 15 feet until the end of its next turn. The card then disappears.
- Fracturing Card - The card vibrates with unstable transmutation magic. The next time the creature takes damage from another source, it takes an additional 1d4 force damage. Until the start of your next turn, the next attack roll made against the creature has Advantage. The card then disappears.
At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can throw one additional card for each slot level above 1st. Each card can be imbued with a different transformation however a creature can only be affected by 1 card at a time. You make a separate spell attack for each card.
* - (1 playing card, which the spell consumes)
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