Level
4th
Casting Time
1 Action
Range/Area
60 ft.
Components
V, S
Duration
Concentration
1 Minute
School
Enchantment
Attack/Save
None
Damage/Effect
4th-level enchantment
Casting Time: 1 Action
Range: 60 feet
Components: V, S
Duration: Concentration, up to 1 minute
Choose one creature whose true or personally accepted name you know.
It must make a Charisma saving throw.
On a failed save, you temporarily seize symbolic authority over its name.
For the duration:
- the creature subtracts 1d4 from saving throws against your Warlock spells;
- it cannot benefit from Advantage on saving throws against Charm or Illusion effects from you;
- and you always know its direction while it remains within 1 mile and on the same plane.
At the end of each of its turns, the creature may repeat the saving throw, ending the spell on a success.
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