Level
6th
Casting Time
1 Action
Range/Area
60 ft.
Components
V, S
Duration
Concentration
1 Minute
School
Enchantment
Attack/Save
None
Damage/Effect
6th-level enchantment
Casting Time: 1 Action
Range: 60 feet
Components: V, S
Duration: Concentration, up to 1 minute
Choose one creature whose true or personally accepted name you know.
It must make a Charisma saving throw.
On a failure, its metaphysical connection to its own identity becomes unstable.
For the duration:
- it cannot benefit from features requiring a specific name, title, oath, bloodline, pact identity, or recognized supernatural status if those features are magical in nature;
- it loses Advantage on all Charisma saving throws;
- magical effects that rely on it being recognized as a specific creature or identity are suppressed;
- it cannot use teleportation or planar travel granted by an innate supernatural feature.
At the end of each of its turns, it may repeat the saving throw.
A creature whose identity is cosmically fixed—such as some deities, unique planar rulers, or similar entities—may instead gain Advantage on the initial saving throw at the Game Master’s discretion.
This spell does not erase memories, legal records, or ordinary social recognition.
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