Level
1st
Casting Time
1 Action
Range/Area
120 ft. (10 ft. )
Components
S
Duration
Instantaneous
School
Conjuration
Attack/Save
CON Save
Damage/Effect
Combat

You conjure a head-sized, polished black orb and launch it in a straight line toward a creature within range. Make a ranged spell attack against the target. On a hit, the target takes 1d8 bludgeoning damage, and the orb explodes into a cloud of necrotic dust centered on the target. The cloud has a 10-foot radius and lasts until the start of your next turn. The cloud heavily obscures its area. It blocks all forms of vision except truesight and senses that do not rely on sight. A creature that starts its turn within the cloud it makes a constitution saving throw agants the caster spell save dc and takes 2d6 necrotic damage on a fail or none on a succsesfull one. The cloud can be removed by dispel magic or similar magic.

At higher levels

When you cast this spell using a spell slot of 2nd level or higher, the spell creates one additional orb for each slot level above 1st. Each orb requires its own ranged spell attack and can target the same or different creatures.

Each orb that hits creates its own necrotic dust cloud. The clouds can overlap.

Spell Tags: Combat

Available For: Rogue (Legacy) - Arcane Trickster (Legacy) Wizard - School of Conjuration (PHB) (Legacy) Wizard - School of Necromancy (PHB) (Legacy) Artificer (Legacy) - Artillerist (Legacy)

Cheeseburgermaster1

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