Level
3rd
Casting Time
1 Action
Range/Area
Self
Components
M *
Duration
1 Minute
School
Abjuration
Attack/Save
None
Damage/Effect

You take the bark in your hands and use your druid magic to spread the bark around you, creating a shell which you slowly drain the life force from for health. Your AC increases by +2. Each Round, your AC is reduced by -1 and you gain 2d6 HP. This process stops until the AC Bonus is depleted. Casting this spell at slot level 5 will increase your AC by +3. Casting this spell at slot level 7 increases your AC by +4. Casting the spell at slot level 9 will increase your AC by +6.

If your concentration is interrupted, you will lose all bonus AC gained from this spell and take 1d4 of acid damage as the bark melts off of your body.

* - (20gram worth of Bark from any tree.)

Available For: Cleric (Legacy) - Nature Domain (Legacy)

Wrabbit_Season010

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