Level
Cantrip
Casting Time
1 Action
Range/Area
25 ft.
Components
V, S
Duration
Instantaneous
School
Evocation
Attack/Save
None
Damage/Effect
You take possession of an item and embiew it with magical energy. When released from your hold and thrown, it deals 1d10 explosion damage either on contact, or with a 6 second fuse.
Cantrip Upgrade. The spell creates two charges at level 5, three at level 11, and four at level 17. You can direct the items at the same target or at different ones. Make a separate attack roll for each item