Level
Cantrip
Casting Time
1 Action
Range/Area
120 ft.
Components
V, S
Duration
Instantaneous
School
Illusion
Attack/Save
INT Save
Damage/Effect
Psychic

You craft an illusory orb that seeds in the mind of your target. They are so assured of the illusion's reality that they convince themselves it is of a hazard that could logically deal damage, such as by attacking. Make a ranged [Tooltip Not Found] against the target. On a hit, the target takes 1d8 Psychic Damage

The spell creates more than one orb when you reach higher levels: two orbs at 5th level, three orbs at 11th level, and four orbs at 17th level. You can direct the orbs at the same target or at different ones. Make a separate attack roll for each orb regardless of whether it is targeting one creature or several.

On a Critical Hit of 20 on the d20, the illusion takes root in the mind of the creature. The target must make an Intelligence Saving Throw. On a failed save, the target is Frightened of you until the end of your next turn. On a successful save, the target takes the damage from the spell as normal yet realizes the effect is an illusion and cannot be Frightened by it again until the end of their next turn.

 

 

(additional tooltips: Disadvantage)

Spell Tags: Damage Debuff

Available For: Wizard (Legacy) - School of Illusion (Legacy)

StylesStriker

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