Level
4th
Casting Time
1 Action
Range/Area
Self 60 ft.
Components
V, S, M *
Duration
Special 5 Rounds
School
Transmutation
Attack/Save
None
Damage/Effect

You extract the will power out of the Soul Essence. Then inject it into your body. You gain the ability to use this will power in different ways depending on your class.

  • (Artificer) Your infusions empower along with your will power. All infused items deal a d8 (Based on intelligence modifier multiplied by 1/4 of your artificer level) of any preferred damage type. When dealing damage to enemies gain temporary hit points equal to damage dealt and doubles infusion's secondary effects.
  • (Bard) Your words now become your will power. Whenever successfully persuading, intimidating, or deceiving an enemy they make a DC Wisdom saves. If failed the enemy's strongest stat and second strongest stat is reduced based on your charisma modifier and you steal those stat points to use for bardic inspiration. 
  • (Cleric) You keen your will power to that of which you worship. When activating channel divinity heal all nearby allies within 60 feet of a quarter of their health if they have half or less than half health.
  • (Druid) Will becomes your calling. When you Wildshape you call forward spirits of the same creature you are wildshaped as (1-4 (roll d4)plus wisdom modifier of spirits are created) These spirits maintain even when out of wildshape, but are reset every time wildshaping.
  • (Sorcerer) Will awaken your heritage. When expending sorcery points you increase your next spell's power or attack's power based on how many points you expend increasing the damage dice. If spell or attack misses regain sorcery points.
  • (Warlock) Will power shines through with your patron. When using an eldritch innovation against all legendary creatures they gain a random negative effect other than any other effects given by eldritch innovations. This bypasses any legendary actions that disrupt applying the effect.
  • (Wizard) Knowledge and Will imbue together. When expending or regaining spell slots all enemies in sight make DC Intelligence saving throws. If failed their brains are flooded with knowledge and all enemies take psychic damage based on the spell slot expended level multiplied by intelligence modifier.
* - (Soul Essence)

Available For: Artificer (Legacy) Artificer

colinzeitler

Comments

Posts Quoted:
Reply
Clear All Quotes