Level
8th
Casting Time
1 Action
Range/Area
Sight
Components
M *
Duration
30 Minutes
School
Necromancy
Attack/Save
None
Damage/Effect

 this is a spell that takes to of the users turn to cast.

this spell allows the user to raise a massive undead abomination using the bodies of the dead (NOTE. undead, constructs, non organic elementals, and oozes are unaffected by this spell)

this spell last 7 days after which the undead abomination summoned will began to fall apart.(warning do not stand close to abomination when the spell duration ends, if you do you will be covered in blood and dead matter.)

the undead abomination will have different attacks based on the corpses used these include:

(NOTE. when using corpses for their is percentage chance the abomination will gain one of the creatures resistances these percentages depend on the level and size of the creature)

(SECOND NOTE. their is also a chance that the abomination will gain a vulnerability from corpses used chances are the same as those for resistances and immunities.)

percentages: tiny - 5%, small - 10%, medium - 15%, large - 25%, huge - 35%, gargantuan - 60% (NOTE. percentage stack if multiple of the same creature are used to create a abomination)

dragons - varying level breath attack and flight depending on dragon type and age(note this spell does not work on dracoliches or other types of undead)

winged creatures - varying levels of flight

beholder - eye rays (max of 4), anti magic field

multiple humanoids - dual heavy weapon attack

centaurs, horses, goats, mules, donkeys - hooves                                            

chuul - pincer and or tentacles

ettercap, - ability to shoot webs along with any benefits specific creature has when in contact with web

giants - abomination may gain one ability of the giant used to create it

harpy - luring song action is  given to abomination the more harpy bodies used can result in a stronger version

hellhound - fire breath                                   hook horror - hook action

hydra - however many heads are left intact from the hydra corpse can be added to the abomination 

Kraken - abomination can gain at least four of the following: siege monster, lightning storm action, 1-10 tentacles and the actions fling and tentacle, one or two of the kraken's damage immunities and resistances, one of the krakens legendary actions.

Manticore - tail spike attack              medusa - if the corpses eyes are intact then abomination can gain petrifying gaze ability. if its hair is intact abomination can gain snake hair attack

Minotaur - can gain horns attack, stomp attack, can gain one of the Minotaur's three abilities.

guardian Naga - spit poison action

pixie - superior invisibility, can gain pixie's magic resistance ability                     sprite - can gain heart sight and/or invisibility actions.

pseudodragon - sting           purple worm - tail stinger, can gain tunneler ability

Rust monster - can gain Rust Monster's iron scent and/or rust metal abilities, can gain antennae action if Rust Monster's antennae are intact

Sahuagin - can gain shark telepathy ability         fire snake/salamander - can gain heated body ability, can gain tail attack

Wyvern - stinger                yeti - can gain 1 to 3 of the yeti's abilities, can gain yeti's chilling gaze (if it is a Abominable yeti corpse being used it can gain cold breath action as well)

 

 

* - (need at most one of the following:40 tiny sized corpses, 20 small sized corpses, 8 medium sized corpses, 4 large corpses, 2 huge corpses, or 1 gargantuan sized corpse)

Available For: Cleric (Legacy) Cleric (Legacy) - Death Domain Druid (Legacy) - Circle of Spores Paladin (Legacy) - Oathbreaker Warlock (Legacy) - The Undying Wizard (Legacy) - School of Necromancy (Legacy)

eldritchstargod

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