Level
Cantrip
Casting Time
1 Action
Range/Area
Sight
Components
None
Duration
Instantaneous
School
Evocation
Attack/Save
None
Damage/Effect
When you cast this spell you choose one target you can see, and you roll a d100. if you get 100-75 roll another d100, if it is 75-50 roll a d20, if it is a 50-25 roll a d12, and if it is less than 25 roll a d10. Then if it is a 50 or lower on your first roll multiply your second roll by two. The number of your second roll you end with is the amount of damage the target takes that amount of damage. Add one more dice to the damage for every level you are. THIS SPELL CAN ONLY BE CASTED ONCE A DAY!
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