You can do any of these things:
Mind Theivery (Weapon Trait). When you hit a Creature with an rainbow colored Laser beam from Two Become One, you can force that creature to make a DC (1d20 + your proficiency bonus + your Intelligence ability modifier) Wisdom saving throw after the attack. On a failed save, that creature falls under the effects of the dominate person spell for up to 1 minute as if cast by you. This effect does not require concentration. In addition, you can use a bonus action to see through that creature’s eyes and hear what it hears until the start of your next turn, gaining the benefits of any special senses that the creature has. During this time, you are deaf and blind with regard to your own senses. Note: you can only use this trait up to (your Intelligence ability modifier) times.
Telepathic Hub (Character Trait). You serve as a telepathic hub for you and your party members to telepathically have private conversations with one another even on a party member’s turn. However, unless that party member is part of that conversation during that party member’s turn, the conversation cannot happen. These conversations require no action, bonus action, or reaction to do them. So, for example, you can ask a question on your turn to know what to do and receive any responses from your fellow party members without using a action, bonus action, or reaction. Also, another example is party member A can warn party member B about something or Party Member A can suggest something to party member B without there being any use of a action, bonus action, or reaction.
Robbery (Action and Bonus Action). as a action or bonus action, you can roll a 1d20 to see if you are able to magically steal an item, an armor, or a weapon from a target (the target can't be one of your fellow party members) you can see with one of the spectral arrows. on a 11 or higher roll of that 1d20 roll, you succeed in stealing that item, armor, or weapon from the target. on a 10 or lower roll of that 1d20 roll, you don't succeed in stealing that item, armor, or weapon from the target.
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