you can use your keyblade to shoot one of these arrows that are made out of energy:
Arrow of Restraint. Whenever you use Spellbinder to make a melee attack or spell attack against a creature, you can try to restrain the target instead of dealing damage to it. If the arrow hits, the target must succeed on a DC (1d20 + your Intelligence ability modifier + your proficiency bonus) Strength saving throw or have the Restrained condition for 1 minute. As an action, a creature Restrained by an arrow can make a DC (1d20 + your Intelligence ability modifier + your proficiency bonus) Athletics (Strength) check to try to break the restraint, ending the effect on itself on a successful check.
Arrow of Transport. As a Magic action, you can fire one energy arrow from your Spellbinder at a target you can see within a range of up to 600 feet from yourself. The target can be either a willing creature of any size or an object that isn’t being worn or carried, provided the object is small enough to fit inside a 60-foot Cube. The arrow teleports the target to an unoccupied space you can see within 10 feet of you.
Energy Ladder. As a Magic action, you can loose a flurry of energy arrows from Spellbinder at a wall up to 60 feet away from yourself. The arrows become glowing rungs that stick out of the wall, forming a magical ladder up to 600 feet long on the wall. This ladder lasts for 24 hours or until you choose to dispel it.
Arrow of Bridge. As a Magic action, you can fire a energy arrow from Spellbinder at a point that is up to 600 feet away from yourself. the arrow becomes a up to 600 feet long, up to 100 foot wide metal planks and rope bridge with that any size creature can cross without worrying about the weight of a creature being too much for that bridge. this bridge lasts up to 24 hours or until you choose to dispel it. you cannot dispel that bridge if any sapient creature is currently on it.
Arrow of Tent. As a Magic action, you can loose a flurry of energy arrows from Spellbinder at a the ground up to 60 feet away from yourself. The arrows become a all weather resistant pocket dimension like Tent that looks like a modern age two story warehouse inside of it complete with all the appliances you would ever need for surviving. The pocket dimension tent and it's appliances lasts until you choose to dispel it or until you use Arrow of Tent again.
Arrow of Bonfire. As a Magic action, you can loose a flurry of energy arrows from Spellbinder at a the ground up to 60 feet away from yourself. The arrows become a campfire that you can use for cooking but is harmless to any living sapient creature. this campfire lasts for 24 hours or until you choose to dispel it.
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