you can use your Spellbinder keyblade to do one of these two things:
Cordon of Curative Arrows. as a action, you shoot a flurry of magically created curative arrows from your Spellbinder keyblade in a 15-foot cone area of effect or in a 30-foot line that is 5 feet wide area of effect. The range of the cone shaped area of effect of Cordon of Curative Arrows increases by 15 ft. when you reach 5th level (30 ft.), 11th level (45 ft.), and 17th level (60 ft.). The range of the line shaped area of effect of Cordon of Curative Arrows increases by 30 ft. when you reach 5th level (60 ft.), 11th level (90 ft.), and 17th level (120 ft.). you choose one of these effects of the Cordon of Curative Arrows spell when you use Cordon of Curative Arrows:
Condition Removal Effect. Each creature of your choice within Cordon of Curative Arrows’s area of effect can choose to have (your Intelligence ability modifier) of these effects removed from it’s game statistics: 1 Exhaustion Level, a Curse, the Stunned condition, the Paralyzed condition, the Blinded condition, the Magical Sleep condition, the Poisoned condition, the Deafened condition, The Charmed condition, the Parasitized condition, the Shadow corruption condition, the Diseased condition, the Unconscious condition, the Petrified condition, any reduction to the creatures ability scores, and any reduction to the creature’s Hit Point maximum.
Cursed Attunement Removal Effect. You end (your Intelligence ability modifier) creatures attunement to any cursed equipment.
Curative Effect. You heal up to (your Intelligence ability modifier) creatures up to (2d4 + your Intelligence ability modifier) hit points each. That 2d4 hit points healing is increased by 2d4 at character levels 3 (4d4), 5 (6d4), 7 (8d4), 9 (10d4), 11 (12d4), 13 (14d4), 15 (16d4), and 17 (18d4).
Recovery Touch. Using a action and the restorative touch of your Spellbinder's blade, You can do one of these combat medic like effects:
Spare The Dying Effect. You can stabilize any creature that has to make death saving throws with the touch of your Spellbinder's blade.
Unsafe Consumable Into Safe Consumable Effect. You can make any drinkable liquid safe for drinking or any type of food safe for eating with the touch of your Spellbinder's blade.
Instant Long Rest Effect. You can touch a creature with your Spellbinder's blade to give that creature the instant benefits of a long rest. You can only use this effect while you and your party members are out of combat. That creature you touch with Spellbinder's blade can be you.
Arcane Restoration Effect. You touch a creature with your Spellbinder's blade to restore (your Intelligence ability modifier) of that creature's spell slots to being unused. You cannot use Arcane Recovery to restore a creature's highest spell level slots to being unused.
Medical Check-up Effect. You touch a creature with your Spellbinder's blade to automatically know what ailments and conditions (if any) are affecting that creature.
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