Evolve Ally. You use a spell slot, to give up to (your Charisma ability modifier) creatures that are within your Aura of Protection, one of these passive traits (a creature can change it’s Evolve Ally given passive trait as long as it is within your Aura Of Protection and the Evolve Ally spell hasn't ended): a Fly Speed of 60 feet and can hover, a burrowing speed of 60 feet and the ability to carve a tunnel of it’s size as it burrows, Telepathy with a range of 150 feet, Darkvision with a range of 150 feet, Tremorsense with a range of 150 feet, Blindsight with a range of 60 feet, Truesight with a range of 20 feet, the ability to also use it’s walking speed as a bonus action, the ability to jump forward or upward up to a number of feet that is equal to (it’s walking speed multiplied by it’s constitution ability modifier) after spending 10 feet of it’s walking speed, a Swimming speed of 60 feet and the ability to breathe any liquid, being proficient all languages except Telepathy, be a bigger creature (but obviously without having increased damage due to any increase of size but with any equipment resized to fit the new size), be a smaller creature with any equipment resized to fit the new size, being proficient in a tool or a weapon, being proficient in a item or a armor. Note 1: you must use at least one spell slot per long rest to allow any creature to keep a passive trait given to it by Oathkeeper's Evolve Ally spell and to allow any creature to change the passive trait that it received from Oathkeeper's Evolve Ally spell.
Level
1st
Casting Time
1 Action
Range/Area
Sight
Components
S
Duration
Until Dispelled
School
Enchantment
Attack/Save
None
Damage/Effect
Comments