Level
2nd
Casting Time
1 Action
Range/Area
30 ft.
Components
V, S, M *
Duration
Concentration
1 Minute
School
Abjuration
Attack/Save
None
Damage/Effect
You create ethereal chains of divine energy that bind a creature you can see within range. The target must succeed on a Wisdom saving throw or be restrained for the duration. At the end of each of its turns, the target can make another Wisdom saving throw. On a success, the spell ends on that target.
If the target is a celestial, fiend, or undead, it has disadvantage on the saving throw.
* - (broken chain)
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