Level
Cantrip
Casting Time
1 Action
Range/Area
Touch 10 ft.
Components
V, S
Duration
Instantaneous
School
Conjuration
Attack/Save
None
Damage/Effect
Teleportation

This spell instantly transports one creature you touch into a random open space according to the chart below. If you target an object, it must be able to fit entirely inside a 10-foot cube, and it can't be held or carried by an unwilling creature. 

Roll a d20 and d8, then consult the tables below:

 

Distance:

1

Teleportation mishap (roll mishap table)

2

Teleported 2 feet back, as if you pushed them

3

Teleported 10 feet, roll direction table

4

Teleported 20 feet, roll direction table

5

Teleported 50 feet, roll direction table

6

Teleported 100 feet, roll direction table

7

Teleported 150 feet, roll direction table

8

Teleported 200 feet, roll direction table

9

Teleported 250 feet, roll direction table

10

Teleported 300 feet, roll direction table

11

Teleported 350 feet, roll direction table

12

Teleported 400 feet, roll direction table

13

Teleported 450 feet, roll direction table

14

Teleported 500 feet, roll direction table

15

You get to choose where they go, but it must be a location within 50 feet.

16

You get to choose where they go, but it must be between 50-200 feet.

17

You get to choose where they go, but it must be within 200-400 feet.

18

You get to choose where they go, but it must be between 400-500 feet away.

19

You get to choose where they go, but it must be exactly 500 feet away.

20

You choose where they go, and it can be any distance within 500 feet.

 

Direction:

1

Directly away, in the direction you touched them, as if pushed (we’ll call this 12 o’clock)

2

1 o’clock

3

3 o’clock

4

5 o’clock

5

Opposite the direction you touched them, behind you (6 o’clock)

6

7 o’clock

7

9 o’clock

8

11 o’clock

 

Mishaps:

1

You switch places with the target.

2

The target switches places with another random creature within 500 ft.

3

The target is teleported into an empty pocket in the nearest wall, if a wall exists within 500 ft.

4

The target is teleported d10 * 50 feet into the air. They descend to the ground slowly, 20ft per round.

5

The target gains the shade oil effect (teleported into a different plane) for 3d6 minutes.

6

The target gains the skulk effect for 3d6 minutes: movement speed is increased by 20 if in darkness, and decreased by 10 if in daylight. Susceptible to radiant damage.

7

The target is teleported to the same location, but upside down, so that their feet are in the air and head is on the ground.

8

You teleport instead of the target (re-roll table for where you go).

Spell Tags: Teleportation

Available For:

forkhollow

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